AI Insights · Timothy · January 2022
Top 5 Stickman Games Performance in South America Q4 2021
Analyzing the performance of the top 5 Stickman games on a unified platform in South America during Q4 2021, focusing on weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 Stickman games on a unified platform in South America showed varied performance in terms of weekly downloads, revenue, and active users. This data, provided by Sensor Tower, highlights the trends for each game.
Supreme Duelist by Neron's Brother demonstrated significant activity. Weekly downloads increased from approximately 213K to nearly 297K by the end of December. The game also saw a notable rise in weekly active users, starting at around 2.9M and peaking at over 3.2M. Revenue, however, remained modest, with a peak of $31 in early November and declining to minimal amounts by the end of the quarter.
Stick Party 234 MiniGames from PlayMax Game Studio experienced consistent weekly downloads, beginning at about 158K and reaching over 221K by the last week of December. The game maintained a steady number of active users, rising from approximately 1.7M to over 2.1M. Revenue fluctuated slightly, peaking at $170 in mid-November and gradually decreasing to $73 by the end of the quarter.
Stickman Warriors by SkySoft Studio saw a decrease in weekly downloads from around 146K to about 121K. Active users also declined from approximately 690K to around 580K. Revenue showed minor fluctuations, peaking at $547 at the start of the quarter and ending at $514.
Stickman Fighting Supreme by Zego Global Publishing, which was released in mid-December, saw a dramatic increase in weekly downloads, skyrocketing from around 35K to nearly 800K by the end of December. Weekly active users also surged from approximately 64K to nearly 700K. Revenue remained minimal, peaking at $12 early in the quarter and ending at $5.
Anger of stick 5 : zombie from Button E&M showed a steady increase in weekly downloads, starting at around 81K and reaching approximately 103K by the end of December. Active users grew from about 283K to over 357K. Revenue saw a peak of $245 in mid-October and generally declined, ending at $143 by the last week of December.
These insights into the performance of Stickman games in South America during Q4 2021 are based on data from Sensor Tower. For more detailed insights, visit Sensor Tower.